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 Lock's Quest: Glossary

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Snoogy
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PostSubject: Lock's Quest: Glossary   Thu Oct 16, 2008 4:02 pm

Archineer: Officially, an Architect-Engineer. It is their role to defend objectives by building towers, traps and walls around it.

Source: The currency to build more towers, walls and traps. Destroying clockworks gains you source.

Source Well: The place where villages get their villages source. Clockworks need source to survive and so often attack these. This means Archineers often have to defend source wells.

Clockwork: A mechanical being created by Lord Agony. Although there are many ranks, they all have different abilities. *This list will change as more are introduced*
---------------------------------
Normal Clockwork - Has a normal powered attack and average defences
Flying Clockwork - these needs special turrets to take them out as they can fly over normal defences. They generally have poorer defences.

Kingdom Forces: The soldiers employed to help Archineers defend. They have strong attacks but are usually slow.

Sapper: An extremely fast clockwork who lays bombs around defences after a wave of clockworks. They run from the scene ver quickly and a trap needs to be laid to catch them.

Ratcheting: A process performed by an Archineer to repair turret and wall defences


Last edited by Snoogy on Thu Oct 16, 2008 4:40 pm; edited 1 time in total
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Rykeus
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PostSubject: Re: Lock's Quest: Glossary   Thu Oct 16, 2008 4:28 pm

is this from a strategy game or something? Razz

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Snoogy
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PostSubject: Re: Lock's Quest: Glossary   Thu Oct 16, 2008 4:38 pm

lol - yeah, and as I've said, it's an excellent game! Very Happy
Ummm....oh yeah, I forgot to add what ratching meant Razz
If you find something you don't understand then post here and I'll add it to the glossary.
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Square
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PostSubject: Re: Lock's Quest: Glossary   Sat Oct 18, 2008 5:22 pm

I love this game. A lot. I played the demo, which I downloaded off of the nintendo network. It's really fun.
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Squire
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PostSubject: Re: Lock's Quest: Glossary   Sat Oct 18, 2008 11:45 pm

You should add Places and Characters. Some things that are cool in a game take quite a bit of explaing when put in writing.

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